James Van Niekirk creator of @MinionsofMordak, wrote a very good article on basic design principals for laying out text in games. Text is the key element in most games and can cause a lot of unneeded clutter and confusion if handled improperly. I recommend the article for any starting out in the board game industry.
I’d like to shine a spotlight on one of my favorite game companies in the industry right now :@KeymasterGames. Keymaster Game has created titles such as CAMPY CREATURES and most recently SPACE PARK. The thing I admire most about them is their design work. The founders have graphic design backgrounds which comes out in the projects they create. Keymaster Games works with clean design that one normally sees with executive branding or high end product design. The accompanied illustrations are always colourful, vibrant and sharp. Check out their catalog of titles here.
This is a quick and fun little game that I had the pleasure of working on for Baksha Games. Players compete as rats and weasels to gain as many points as they can by poisoning their villainous King or the opposing vermin type. This game gets really good when players begin to poison each other out of plain spite and gain tactical advantage. Very simple but a lot of fun!
Silent Stalker is one of the more terrifying units in Armies of Primus. Looking like hybrid of slender man, a mummy and one of those Hollowgast creatures from Miss Peregrine’s Home for Peculiar Children, this unit possesses an ability that gives it a defense buff based on how many hits it has taken. If that wasn’t scary enough this Silent Stalker also has flying (It is unaffected by terrain restrictions) which only adds to its threat level.
@ShutUpShow released a very nice summary video last year of the famously large game: Twilight Imperium. Twilight Imperium is currently in it’s 4th edition reprint, the latest published by @FFGames. I’ve been drawn to large games recently, although after reading into the rules on this one I think it may be hard to find a group to play with. That aside I really love the diplomatic stalemates that can arise during game play, making it very much a wargame, where war can hurt a player more than help.
My first installment of art posts for Arimes of Primus. Starting off with Creeping Tiles! These little creatures are quick but vulnerable. Their ability of providing attack bonuses if killed make up for their vulnerability.
Armies of Primus features many figures, nearly 150. The original plan for the game was to make a print & play paper miniature game, as I am obsessed with a bunch of Patreon artists who are creating them mainly for Role-playing games like Dungeons and Dragons. The figures I created for my beta game were created by spraying Rustoleum NeverWet on cheap colour print outs from my local office store. You can use pretty much any acrylic spray fixative available at any craft/hardware store. For the bases I purchased a bunch online from LITKO Game Accessories (@litkoga) that are designed for flat paper miniatures. After the figures are printed and sprayed you just glue, fold, cut and color the white edges with a black marker for a final polish. In the end you’ve got a pretty nice result.
For Armies of Primus I needed some custom dice for attacking and defending. When I was starting out I simply used standard d6’s from the dollar store and provided players with a roll chart. Using a roll chart was useful when fixing the die face balancing before I committed to a final layout and design. After I was sure of the balance, I printed black and white symbols onto mailing labels and cut them by hand. As an added protection I spray lacquered the stickers with some Rustoleum NeverWet spray. It was a bit of work but in the end, the beta dice work great and are much easier to use than a roll chart.
I was pleasantly surprised when I stumbled across this game not too long ago on @boardgamegeek. The title was familiar because I recalled the 1979 tile of the same name. This was a game my brother and I used to play with our grandparents, as they had (and probably still own) the original game. Stop Thief! is now back with stunning new art and a mobile phone app. @RESTORATIONGAMES has taken the nostalgia in gaming to a new level. Their mission of refreshing old and seemingly forgotten titles is exciting to me, I will definitely be keeping an eye out for new games from them.
Just the other day I received an order of prototype cards for my second game that’s in the works. It’s a quick party card game, more details to come! Right now I just want to give a shout out to Drive Thru Cards for their service and product quality, thanks guys!