PITCH OR PUBLISH

A great article by Jasmine Davis of the League of Gamemakers. It outlines the pro’s and con’s of self-publishing a game versus pitching a game to a publisher. This decision can be overwhelming but it is an important one to make because as the article describes doing both normally ends in indecision and in stagnating a project.

GAME SPOTLIGHT: ZOMBICIDE INVADERS

Zombicide Invaders by @CMONGames is live on Kickstarter as we speak (ending May 5th) it is already 500% funded and going.  CMON Games has created other titles in the Zombicide series but in this particular sci-fi horror title, players work as a unit to survive waves of alien attackers on a distant space station. I’m excited to see the final game!

STARTING A GAME

This is the start of my game making process: sketches and notes. Once I figure out the basic game flow I start fleshing out card stats, player turns, etc. Then I go back over my notes again and again: slowly tweaking the game as it all comes together. This process takes place over the course of a few months ending with the first alpha print out. The brainstorm phase is my favorite part of the game designing process.

GAME SPOTLIGHT: HEROES WELCOME

Really cool game, by Marc LeBlanc and Eduardo Baraf, where players are merchants selling to good and evil heroes across the land of Smiteros. The kickstarter has surpassed it’s goal and there are only less than two days left to get your copy!

IMAGES: from the Heroes Welcome kickstarter page. 

BOARD GAME ARTIFICIAL INTELLIGENCE

I came across a great article written by Tom Jolly from The League of Game Makers (@leagueGM) the other day. The article was written about different ways of executing Artificial Intelligence in board games. Some of the more basic ways I’ve seen AI used are drawing from an exclusive deck of actions cards or rolling a custom dice.  Depending on the depth of the game more variation for AI may be required: for instance if the AI need to make moves/actions based on the players decisions in the game. I would highly recommend this article for game designers, very good read. PHOTO: leagueofgamemakers.com

GAME SPOTLIGHT: FOOD FIGHT!

Food Fight by @Cryptozoic is a bit of an older, hard-to-find game, but I really wanted to share it as it is one of the first “real” board/card games I ever played. I was drawn in by the characters created by @robbmommaerts and the visual design of the game but soon became obsessed with the card drafting mechanic. In this game players control armies of food that are fighting to be eaten at the decided meal. The first army to five victories wins the game!

GAME SPOTLIGHT: THORNWATCH

I’ve been watching (pun intended) this game for some time now. Thornwatch was created by @pennyarcade duo Mike Krahulik and Gerry Holkins and is being published by @lonesharkgames. Thornwatch is a board game RPG where the story/battles progress in panels like a comic strip. The players themselves take the roles of heroes of the Thornwatch – an ancient guard called on to protect the citizens of the Eyrewood from all the dark creatures and forces that lurk within. The kickstarter campaign ended successfully, but you can still sign up for updates here! – Can’t wait for the game release!