STARTING A GAME

This is the start of my game making process: sketches and notes. Once I figure out the basic game flow I start fleshing out card stats, player turns, etc. Then I go back over my notes again and again: slowly tweaking the game as it all comes together. This process takes place over the course of a few months ending with the first alpha print out. The brainstorm phase is my favorite part of the game designing process.

GAME SPOTLIGHT: FOOD FIGHT!

Food Fight by @Cryptozoic is a bit of an older, hard-to-find game, but I really wanted to share it as it is one of the first “real” board/card games I ever played. I was drawn in by the characters created by @robbmommaerts and the visual design of the game but soon became obsessed with the card drafting mechanic. In this game players control armies of food that are fighting to be eaten at the decided meal. The first army to five victories wins the game!

GAME SPOTLIGHT: THORNWATCH

I’ve been watching (pun intended) this game for some time now. Thornwatch was created by @pennyarcade duo Mike Krahulik and Gerry Holkins and is being published by @lonesharkgames. Thornwatch is a board game RPG where the story/battles progress in panels like a comic strip. The players themselves take the roles of heroes of the Thornwatch – an ancient guard called on to protect the citizens of the Eyrewood from all the dark creatures and forces that lurk within. The kickstarter campaign ended successfully, but you can still sign up for updates here! – Can’t wait for the game release!

GAME SPOTLIGHT: LITTLE DROP OF POSION

This is a quick and fun little game that I had the pleasure of working on for Baksha Games. Players compete as rats and weasels to gain as many points as they can by poisoning their villainous King or the opposing vermin type. This game gets really good when players begin to poison each other out of plain spite and gain tactical advantage. Very simple but a lot of fun!

DICE PROTOTYPING

For Armies of Primus I needed some custom dice for attacking and defending. When I was starting out I simply used standard d6’s from the dollar store and provided players with a roll chart. Using a roll chart was useful when fixing the die face balancing before I committed to a final layout and design. After I was sure of the balance, I printed black and white symbols onto mailing labels and cut them by hand. As an added protection I spray lacquered the stickers with some Rustoleum NeverWet spray. It was a bit of work but in the end, the beta dice work great and are much easier to use than a roll chart.

GAME SPOTLIGHT: MINIONS OF MORDAK

A good friend of mine, James Van Niekerk, is currently working on short session RPG game called MINIONS OF MORDAK. I gotta say now is an amazing time for the genre in light of the Gloomhaven craze that’s currently sweeping the board game scene. Even though Gloomhaven offers a short of shortcut to traditional RPG’s like Dungeons and Dragons, Minions of Mordaks streamlines this type of game further. One of the hardest parts about roll playing games is the time commitment, this is coming from the flakiest D&D player known to me. James also uploads visual and game design tip articles that offer good advice for anyone starting out at making their own games! I’m excited to get involved and give this game a try!
For more info visit minionsofmordak.com.

ARMIES OF PRIMUS

Armies of Primus is the flagship title for Quillow Games. It is a 4 player strategy game featuring, army and deck building mechanics. Players take the role of powerful sorcerers who compete to draft the mightiest army and master the most powerful spells all in order to claim the coveted title : Lord of Magic, over all of Primus. Stay tuned to get updates and posts involving beta testing, game design and crowd funding announcements.