A few months ago my wife Megan and I had an awesome date night at a local board game cafe calledĀ After Dark. The night had a rough start after I attempted for, I kid you not, two hours to try and figure out rules to a game (not the game’s fault but that’s another story) I went and grabbed a game called DREAM HOME by Asmodee & Rebel Games. I figured the subject of a dream home would peak Megan’s interest and it looked simple enough to figure out. Turns out it was quick to learn, mostly due to the fact Megan read the rules, and it was extremely fun. In the game players compete by picking room cards and laying them out on their house boards in a way that optimizes their points. I recommend this game for families as well as couples! We loved it so much we bought a copy that night.


I’ve been vigorously play testing an upcoming title, it is currently in it’s beta stage, and one of the biggest challenges I am facing is game economy. Right now I’m trying to find that sweet spot between giving the player too much currency (in this game: Mana) and not enough. The game takes a little too long for a player to gain enough Mana and make a significant amount of in-game purchases. The end goal is to make each player feel like they get a lot done in a turn, and not that they are infinitely waiting on Mana to generate.

Colton Balske


Quillow games marks a new venture in my creative career. I’ve been on app development teams, done freelance illustration, attempted a few comics, but this is a whole new beast altogether. I’ve always been drawn to board games and I’ve attempted to make more than a few growing up. Something about interacting with other players face to face has always drawn me in, but It wasn’t until I started working with Sean Scott Garrity of Baksha Games in 2015 that I really started to grow a deeper understanding of how games are created and all the work that goes into them: balancing mechanics and design, colour and text, rules and cosmetics. How can the information be simplified for the user? Does the art and design lend itself to intuitive play? These are just two of the many questions an artist/designer looks at when putting together a game. It’s a long processĀ  but we all do it for the love of games!

Colton Balske