PITCH OR PUBLISH

A great article by Jasmine Davis of the League of Gamemakers. It outlines the pro’s and con’s of self-publishing a game versus pitching a game to a publisher. This decision can be overwhelming but it is an important one to make because as the article describes doing both normally ends in indecision and in stagnating a project.

GAME SPOTLIGHT: ZOMBICIDE INVADERS

Zombicide Invaders by @CMONGames is live on Kickstarter as we speak (ending May 5th) it is already 500% funded and going.  CMON Games has created other titles in the Zombicide series but in this particular sci-fi horror title, players work as a unit to survive waves of alien attackers on a distant space station. I’m excited to see the final game!

STARTING A GAME

This is the start of my game making process: sketches and notes. Once I figure out the basic game flow I start fleshing out card stats, player turns, etc. Then I go back over my notes again and again: slowly tweaking the game as it all comes together. This process takes place over the course of a few months ending with the first alpha print out. The brainstorm phase is my favorite part of the game designing process.

GAME SPOTLIGHT: HEROES WELCOME

Really cool game, by Marc LeBlanc and Eduardo Baraf, where players are merchants selling to good and evil heroes across the land of Smiteros. The kickstarter has surpassed it’s goal and there are only less than two days left to get your copy!

IMAGES: from the Heroes Welcome kickstarter page. 

BOARD GAME ARTIFICIAL INTELLIGENCE

I came across a great article written by Tom Jolly from The League of Game Makers (@leagueGM) the other day. The article was written about different ways of executing Artificial Intelligence in board games. Some of the more basic ways I’ve seen AI used are drawing from an exclusive deck of actions cards or rolling a custom dice.  Depending on the depth of the game more variation for AI may be required: for instance if the AI need to make moves/actions based on the players decisions in the game. I would highly recommend this article for game designers, very good read. PHOTO: leagueofgamemakers.com

GAME SPOTLIGHT: FOOD FIGHT!

Food Fight by @Cryptozoic is a bit of an older, hard-to-find game, but I really wanted to share it as it is one of the first “real” board/card games I ever played. I was drawn in by the characters created by @robbmommaerts and the visual design of the game but soon became obsessed with the card drafting mechanic. In this game players control armies of food that are fighting to be eaten at the decided meal. The first army to five victories wins the game!

TYPOGRAPHY TIPS

James Van Niekirk creator of @MinionsofMordak, wrote a very good article on basic design principals for laying out text in games. Text is the key element in most games and can cause a lot of unneeded clutter and confusion if handled improperly. I recommend the article for any starting out in the board game industry.

GAME SPOTLIGHT: LITTLE DROP OF POSION

This is a quick and fun little game that I had the pleasure of working on for Baksha Games. Players compete as rats and weasels to gain as many points as they can by poisoning their villainous King or the opposing vermin type. This game gets really good when players begin to poison each other out of plain spite and gain tactical advantage. Very simple but a lot of fun!