GAME SPOTLIGHT: ZOMBICIDE INVADERS

Zombicide Invaders by @CMONGames is live on Kickstarter as we speak (ending May 5th) it is already 500% funded and going.  CMON Games has created other titles in the Zombicide series but in this particular sci-fi horror title, players work as a unit to survive waves of alien attackers on a distant space station. I’m excited to see the final game!

STARTING A GAME

This is the start of my game making process: sketches and notes. Once I figure out the basic game flow I start fleshing out card stats, player turns, etc. Then I go back over my notes again and again: slowly tweaking the game as it all comes together. This process takes place over the course of a few months ending with the first alpha print out. The brainstorm phase is my favorite part of the game designing process.

BOARD GAME ARTIFICIAL INTELLIGENCE

I came across a great article written by Tom Jolly from The League of Game Makers (@leagueGM) the other day. The article was written about different ways of executing Artificial Intelligence in board games. Some of the more basic ways I’ve seen AI used are drawing from an exclusive deck of actions cards or rolling a custom dice.  Depending on the depth of the game more variation for AI may be required: for instance if the AI need to make moves/actions based on the players decisions in the game. I would highly recommend this article for game designers, very good read. PHOTO: leagueofgamemakers.com

GAME SPOTLIGHT: FOOD FIGHT!

Food Fight by @Cryptozoic is a bit of an older, hard-to-find game, but I really wanted to share it as it is one of the first “real” board/card games I ever played. I was drawn in by the characters created by @robbmommaerts and the visual design of the game but soon became obsessed with the card drafting mechanic. In this game players control armies of food that are fighting to be eaten at the decided meal. The first army to five victories wins the game!

GAME SPOTLIGHT: LITTLE DROP OF POSION

This is a quick and fun little game that I had the pleasure of working on for Baksha Games. Players compete as rats and weasels to gain as many points as they can by poisoning their villainous King or the opposing vermin type. This game gets really good when players begin to poison each other out of plain spite and gain tactical advantage. Very simple but a lot of fun!

GAME SPOTLIGHT: STOP THIEF!

I was pleasantly surprised when I stumbled across this game not too long ago on @boardgamegeek. The title was familiar because I recalled the 1979 tile of the same name. This was a game my brother and I used to play with our grandparents, as they had (and probably still own) the original game. Stop Thief! is now back with stunning new art and a mobile phone app. @RESTORATIONGAMES has taken the nostalgia in gaming to a new level. Their mission of refreshing old and seemingly forgotten titles is exciting to me, I will definitely be keeping an eye out for new games from them.

GAME SPOTLIGHT: DREAM HOME

A few months ago my wife Megan and I had an awesome date night at a local board game cafe called After Dark. The night had a rough start after I attempted for, I kid you not, two hours to try and figure out rules to a game (not the game’s fault but that’s another story) I went and grabbed a game called DREAM HOME by Asmodee & Rebel Games. I figured the subject of a dream home would peak Megan’s interest and it looked simple enough to figure out. Turns out it was quick to learn, mostly due to the fact Megan read the rules, and it was extremely fun. In the game players compete by picking room cards and laying them out on their house boards in a way that optimizes their points. I recommend this game for families as well as couples! We loved it so much we bought a copy that night.