STARTING A GAME

This is the start of my game making process: sketches and notes. Once I figure out the basic game flow I start fleshing out card stats, player turns, etc. Then I go back over my notes again and again: slowly tweaking the game as it all comes together. This process takes place over the course of a few months ending with the first alpha print out. The brainstorm phase is my favorite part of the game designing process.

GAME SPOTLIGHT: HEROES WELCOME

Really cool game, by Marc LeBlanc and Eduardo Baraf, where players are merchants selling to good and evil heroes across the land of Smiteros. The kickstarter has surpassed it’s goal and there are only less than two days left to get your copy!

IMAGES: from the Heroes Welcome kickstarter page. 

GAME SPOTLIGHT: FOOD FIGHT!

Food Fight by @Cryptozoic is a bit of an older, hard-to-find game, but I really wanted to share it as it is one of the first “real” board/card games I ever played. I was drawn in by the characters created by @robbmommaerts and the visual design of the game but soon became obsessed with the card drafting mechanic. In this game players control armies of food that are fighting to be eaten at the decided meal. The first army to five victories wins the game!

GAME SPOTLIGHT: THORNWATCH

I’ve been watching (pun intended) this game for some time now. Thornwatch was created by @pennyarcade duo Mike Krahulik and Gerry Holkins and is being published by @lonesharkgames. Thornwatch is a board game RPG where the story/battles progress in panels like a comic strip. The players themselves take the roles of heroes of the Thornwatch – an ancient guard called on to protect the citizens of the Eyrewood from all the dark creatures and forces that lurk within. The kickstarter campaign ended successfully, but you can still sign up for updates here! – Can’t wait for the game release!

KEYMASTER GAMES

I’d like to shine a spotlight on one of my favorite game companies in the industry right now :@KeymasterGames. Keymaster Game has created¬† titles such as CAMPY CREATURES and most recently SPACE PARK. The thing I admire most about them is their design work. The founders have graphic design backgrounds which comes out in the projects they create. Keymaster Games works with clean design that one normally sees with executive branding or high end product design. The accompanied illustrations are always colourful, vibrant and sharp. Check out their catalog of titles here.

MONSTER ART: SILENT STALKER

Silent Stalker is one of the more terrifying units in Armies of Primus. Looking like hybrid of slender man, a mummy and one of those Hollowgast creatures from Miss Peregrine’s Home for Peculiar Children, this unit possesses an ability that gives it a defense buff based on how many hits it has taken. If that wasn’t scary enough this Silent Stalker also has flying (It is unaffected by terrain restrictions) which only adds to its threat level.